Capital-ship bullet heaven in development

MegaDope:
Space Commander

Command a massive warship. Harvest enemy scrap. Build a screen-filling arsenal. Break the enemy fleet.

In development: a solo Campaign and Endless Operations beyond the final Depth.

Stormbringer Auto-Weapons Tractor-Beam Scrap Five Active Abilities Push Deeper Bank the Haul Capital-Ship Bosses Stormbringer Auto-Weapons
StatusIn development
Campaign10 Depths
Beyond CampaignEndless Operations
Your shipStormbringer
Your callBank or push deeper

Command the battlefield

A huge warship in the middle of impossible fleet warfare.

Steer the Stormbringer through hostile formations while its mounted weapons fire automatically. Trigger commander abilities, pull wreckage into the tractor beam, choose upgrades, and decide after each Depth whether to return safely or risk the haul for greater rewards.

01

Heavy Control

The Stormbringer moves with the weight of a capital ship. Positioning, shield recovery, and escape routes matter.

02

Live Arsenal

Plasma Turrets, Missile Pods, and the Lightning Railgun deploy onto visible hardpoints and fire from the ship.

03

Harvest Wreckage

Pull enemy scrap into the tractor beam and turn the wreckage into your next upgrade.

04

Risk the Depths

Return to base and bank War Credits, or push forward into greater danger with more of the run at stake.

Stormbringer-class command ship

One ship. Many ways to win the war.

Shape the Stormbringer with mounted weapons, Command Cores, and commander abilities. Build for endurance, precision, or overwhelming firepower.

Zane, Ashlee, Luna, and Maximus on the Stormbringer command bridge facing an enemy capital ship
Concept art: the Stormbringer command bridge before a fleet engagement.

Balanced Core

Adaptive command with dependable hull, shields, damage, and ability tempo.

Bulwark Core

A tank route built around hull strength, shield endurance, and holding the line.

Ghost Core

A precision route tuned for range, critical pressure, and railgun power.

Destroyer Core

An ordnance route that turns the ship into an aggressive weapons platform.

Guardian Core

A resilient route built around survival and recovery.

Zane in blue lightning armor with twin energy blades
Character art: Zane, the storm vanguard.

Commander Zane

Make the storm your weapon.

Zane leads the Stormbringer with a five-ability kit built for burst damage, battlefield control, emergency recovery, and one overwhelming ultimate.

1 Storm Lance 2 Magnet Flare 3 EMP Thunderwave 4 Broadside Storm Barrage 5 Scrapstorm Core

Capital-ship boss battle

Break the Void Annihilator before it closes the Depth around you.

Heavy carriers and hostile formations put your positioning to the test. Break through the escorts, manage your shields, and bring the Stormbringer's arsenal to bear.

The wider Eternium crew

Zane takes command, but the war reaches every hero.

Zane and Ashlee lead the game's commander lineup. The wider Eternium cast appears in concept art for a war that reaches far beyond one ship.

MegaDope Space Commander poster with Zane and the Stormbringer
Commander Zane and the Stormbringer.
Luna, Ashlee, Maximus, and Zane together in the Stormbringer hangar
The Eternium crew assembles.

Development transmission

The deeper war is taking shape.

Follow Space Commander's development, see new artwork, and join the conversation about the next battle.